Take-Two Interactive Software (NASDAQ:TTWO) updated its fourth quarter earnings guidance on Wednesday. The company provided earnings per share (EPS) guidance of $0.73-0.83 for the period, compared to the Thomson Reuters consensus estimate of $0.63. The company issued revenue guidance of $410-460 million, compared to the consensus revenue estimate of $451.12 million.
A number of equities analysts have recently weighed in on the stock. TheStreet raised shares of Take-Two Interactive Software from a c+ rating to a b rating in a research report on Wednesday, February 7th. Hilliard Lyons raised shares of Take-Two Interactive Software from an underperform rating to a neutral rating in a research report on Friday, February 9th. BidaskClub cut shares of Take-Two Interactive Software from a strong-buy rating to a buy rating in a research report on Friday, February 9th. Morgan Stanley reissued an overweight rating and set a $148.00 price target (down from $150.00) on shares of Take-Two Interactive Software in a research report on Thursday, February 8th. Finally, Credit Suisse Group boosted their price objective on shares of Take-Two Interactive Software from $125.00 to $128.00 and gave the stock a neutral rating in a research note on Thursday, February 8th. Six equities research analysts have rated the stock with a hold rating and nineteen have assigned a buy rating to the company’s stock. The stock currently has a consensus rating of Buy and an average target price of $123.48.
Shares of Take-Two Interactive Software (TTWO) traded down $1.22 during trading on Thursday, hitting $106.56. 2,541,800 shares of the stock were exchanged, compared to its average volume of 2,321,764. Take-Two Interactive Software has a 12 month low of $56.50 and a 12 month high of $129.25. The company has a debt-to-equity ratio of 0.01, a quick ratio of 1.17 and a current ratio of 1.18. The company has a market cap of $12,320.00, a P/E ratio of 67.08, a PEG ratio of 2.88 and a beta of 0.85.
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Take-Two Interactive Software, Inc is a developer, publisher and marketer of entertainment for consumers around the world. The Company develops and publishes products through its labels, Rockstar Games and 2K. It operates through publishing segment. It has a portfolio of software content for the hardware platforms in a range of genres, including action, adventure, family/casual, racing, role-playing, shooter, sports and strategy, which it distributes across the world.
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